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Old Mar 21, 2007, 04:57 AM // 04:57   #181
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Yeah, so much to do in so little time. I still have several character to go through Nightfall in "Normal Mode". I do think Hard Mode seems to have potential, but I think it won't really attract that many players come late spring and summer.
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Old Mar 21, 2007, 05:10 AM // 05:10   #182
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Question GW2 qestion for Gaile

When can we expect some news on GW2? Specifically, will our PVE characters, weapons, and titles transfer to the new game? So much effort has gone into building these characters it would be a waste not to allow them into the next game.
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Old Mar 21, 2007, 05:19 AM // 05:19   #183
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Quote:
Originally Posted by Roland Of Ka Tet
When can we expect some news on GW2? Specifically, will our PVE characters, weapons, and titles transfer to the new game? So much effort has gone into building these characters it would be a waste not to allow them into the next game.
http://www.guildwarsguru.com/forum/s...62&postcount=1
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Old Mar 21, 2007, 07:18 AM // 07:18   #184
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Default Very enjoyable

Well done.
Allways improuving its the only way to success.
Thank you.
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Old Mar 21, 2007, 08:47 AM // 08:47   #185
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Question

Hi gaile,

This sounds very very nice
But if you want to do the hard mode, is it still possible to go back into normal mode?
Give my thanks to ANET for this update, I can't wait.

Mr Jorgen
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Old Mar 21, 2007, 10:55 AM // 10:55   #186
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When we get Title for Faction Baltazar ?? PVP plz
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Old Mar 21, 2007, 11:09 AM // 11:09   #187
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Now here is an interesting concept... better drops in hard mode eh?

Hard Mode UW solo...

That should be a nice challenge!
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Old Mar 21, 2007, 11:11 AM // 11:11   #188
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I just like the fact that Anet tries to listen to its players and it seems they really make an effort into it. Like Afflicted explosions, which pretty much made the Assasin the worst choice for a Factions character, but outside Factions, it pwns. Updating this and other stuff like it will be appreciated. It looks there will be a major 'cleanup' coming.
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Old Mar 21, 2007, 11:23 AM // 11:23   #189
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So, um, why do we want to split Guild Wars' already splintered player base in half again?

...One of these days I'm going to stop being a hypocrite and buy one of those single player RPGs sans messed up MMOG economy that I always compare the current GW PvE experience to. Unfortunately, Bioware's been focussing more on consoles recently, so I can't think of too many good ones offhand.
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Old Mar 21, 2007, 12:56 PM // 12:56   #190
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Will Hard Mode 'unmax' Protector Titles like it did for a few hours on Valentine's Day?
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Old Mar 21, 2007, 01:01 PM // 13:01   #191
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Quote:
Originally Posted by Rene Saliere
Will Hard Mode 'unmax' Protector Titles like it did for a few hours on Valentine's Day?
I hope so. Endless amusement watching 100s of people come to whine on here that Anet nerfed there title
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Old Mar 21, 2007, 01:46 PM // 13:46   #192
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Quote:
Originally Posted by Evilsod
I hope so. Endless amusement watching 100s of people come to whine on here that Anet nerfed there title
My KOABD Title is made up of 3 Protector and 2 Explorer. I didn't earn them by whining. I didn't earn them with Ebay gold either. I earned them by playing the game like it was meant to be played.

And for the record, I'd rather be a 'whiner' or rather in this case, a critic with an opinion that has a rational basis, than a herd animal accepting whatever outrageous fortune throws at them.

Last edited by Rene Saliere; Mar 21, 2007 at 01:58 PM // 13:58..
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Old Mar 21, 2007, 02:12 PM // 14:12   #193
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Quote:
Originally Posted by Rene Saliere
My KOABD Title is made up of 3 Protector and 2 Explorer. I didn't earn them by whining. I didn't earn them with Ebay gold either. I earned them by playing the game like it was meant to be played.

And for the record, I'd rather be a 'whiner' or rather in this case, a critic with an opinion that has a rational basis, than a herd animal accepting whatever outrageous fortune throws at them.
I earned all three Protector titles too, and I'd much rather them be multi-tier. Protector x 3 are by far the easiest titles to max--they really should be brought in line with the rest.
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Old Mar 21, 2007, 02:12 PM // 14:12   #194
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going back to the old areas with higher levels will be fantastic. This makes the whole game worth exploring. Before ascalon, kryta,maguma and some say the desert was completely a waste once you hit 20 because drops sucked. Now they will be better and count towards titles? That's fantastic.
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Old Mar 21, 2007, 03:40 PM // 15:40   #195
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This does sounds brilliant, well worth the wait and should extend the lifespan of the game considerably (he says after playing it for 19 months now).

Just as a piece of wild speculation (and sorry if this has been mentioned), but could part of better Hard Mode drops be inscribable versions of Proph. and Factions weapons.

This would certainly drag me back to RoF to get that Magma Shield and Mursaat bow with inscriptions.
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Old Mar 21, 2007, 03:45 PM // 15:45   #196
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Quote:
Originally Posted by Evilsod
I hope so. Endless amusement watching 100s of people come to whine on here that Anet nerfed there title
I seem to recall Gaile mentioning that the Protector titles would stay as they are, and that they would still count as Max Titles.
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Old Mar 21, 2007, 04:23 PM // 16:23   #197
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Quote:
Originally Posted by Gaile Gray
Beyond all of that, we've also realized during the course of development that these changes give us the ability to rebalance several things in Normal Mode that players have found too challenging or unpleasant. For example, we're altering the death explosions of the Afflicted creatures in Factions, creature distribution in particularly difficult areas, monsters scattering away from area of effect spells, and healer creatures running from melee attackers indefinitely. We've also decided to add a number of PvE-only Sunspear skills, which will be available to players through both Normal and Hard Mode.
OOoooooo!!! So they are adjusting the monster ai reaction to AoE? This could be interesting. Maybe we will see less "follow the leader" battles in PvE. My own speculation is maybe Anet has figured out how to program "smarter" Ai? Perhaps enemy casters will now properly use defensive skills when they needed, or use allies to body block their escape, or the environment to block LoS, or Ai will not be so erratic in targeting priorities, or or or OR OR OR..... EEEK! the possibilities are driving me nuts!

LoL, anyway. All the other additions and gameplay mechanis being implimented sounds REALLY exciting. Can't wait!

cheers.
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Old Mar 21, 2007, 04:28 PM // 16:28   #198
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sounds great, can't wait for the release should be nice addition to the game, looking forward to seeing some new drops
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Old Mar 21, 2007, 04:29 PM // 16:29   #199
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*Waits to see what other parts of the game bust when this updates applied*
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Old Mar 21, 2007, 04:42 PM // 16:42   #200
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Quote:
Originally Posted by VitisVinifera

this has all the trappings of 'grind' and equating challenge with huge mobs of overpowered creatures
did you ignore the bit about rebuilding monster skill bars then
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